Things I hate in adventure games
But: say you're a modern-era journalist who's planning on doing some exploring. Even pre-cellphone, you'd bring a flashlight, right? Or your camera? I'm willing to put up with Sam and Max scraping by on used chewing gum they pick up off the sidewalk, but anybody with a steady job has at least *some* resources.
Or, say you need to pry open a stuck door. What's more logical: go home and get a crowbar, or use the secret sliding door to smash the end of a shell casing you found lying around? What the heck?!?
The Batman (Arkham) games did somewhat better at making puzzles that admitted more than one solution (among the gadgets Batman had equipped), although the tool upgrade mechanism annoyed me there too as something not really in character. But I'm wondering if there's any "game" left if you gave adventurers access to real resources.